I don’t have a plan for this post, but I feel like writing, so here goes:
Matt and I have been working on developing a sci-fi game (working name so far is “the Warangka game”) borrowing rules from the Savage Worlds and Traveler RPG systems, and the experience is teaching me a lot about my own creative process, and getting me passionate about fiction and story telling and character and world building and a million other things in ways that HOPEFULLY won’t come too much into conflict with my “day job” as a graduate student and (as of a few weeks ago) First-Year Comp teacher.
I’m also barreling through The Expanse series, which is becoming a HEAVY influence on my ideas for the Warangka game, and making me want to keep working on one of my two sci-fi fiction projects every second of every day. Watching interviews with Daniel Abraham and Ty Franck where they talk about their collaborative process and the development of the series also makes me really excited to finally have a creative “partner in crime” on something like this (Hi Matt!).
I am learning that for one, collaboration is hard no matter how much you love your partner-in-crime. (It’s possible being in a relationship with your creative partner adds another layer of complexity too!) As you’d expect, we’ve had challenges and conflict, anxieties and fears, arguments and all that stuff. We know that we both have very different ways of being creative, different tolerances/sensitivities regarding stuff like critical feedback, and VERY different communication styles and communication needs that we’re still negotiating and learning from. It’s almost like we’re two wildly different people or something! But, negotiating all this stuff and learning how to be open and flexible and resilient in new ways is part of the experience, and it’s an experience I BADLY want to have if I’m going to continue to be a creative person in general. If this were an easy collaboration, neither of us would learn anything, and more than likely our game would be shit. So yeah. Bring on the blood, sweat, and tears!
Then of course we’ll open the world up to our players and learn all kinds of NEW things about being resilient and flexible and open. Hah. :) All kinds of bruising and battering in our futures!
Anyway, all of this has made me want to at least make a few pages on pennyhero.net describing some details about some of my favorite projects I sometimes work on. No promises that I’ll actually write and publish that, but here’s an incomplete list and some notes about some of them:
- The Warangka Game – Sci-fi RPG game that takes itself about as seriously as the new Guardians of the Galaxy movie. See above.
- The Wenthrae Chronicles – A fantasy world setting and story I started when my age was a single-digit number (no I’m not lying. I just can’t remember exactly what age. I didn’t put the year on any of my old drafts of stuff!). Yes, I know “Wenthrae” is a really obvious (and dumb!) anagram for “New Earth”, but I thought it was really clever at the time, so it has stuck around as the “codename” for this project ever since. I wrote a “shitty-first-draft” YA novel called “Daughter of Light and Darkness” in this setting for Nanowrimo 2011. I’ve also blogged about this before.
- After the Calm – YA/horror werewolf story (also my 2012 Nanowrimo project). It’s possible this story also takes place in the Wenthrae setting, but I’m not sure.
- SEED institute project – A near future sci-fi story (possibly a series of related stories) involving a massive research corporation (The SEED institute), and the first interstellar colonization efforts which involve generation ships, 3d printing, bad-science-definitions of “entangled particles”, and some elements of noir/mystery/murder/political-thriller.
- Unnamed YA sci-fi generation-ship story – The only project that has an entire plot outline finished from beginning to end, but has less than 10k words of actual prose so far. The story involves a fleet of generation ships that are close to finally reaching their destination and starting the first human colonies on a planet orbiting an alien star. Disaster, sabotage, politics, a romeo-and-juliet (ish) teen romance subplot, and a healthy dose of dystopia are involved. The plot arc is leading me to a two or three book series (book one is fully plotted).
If I make pages for these projects somewhere on pennyhero.net, these are the first ones I’ll probably create. We’ll see if I have the time and energy though.
Anyway, back to homework.